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Hell Hound

Hell Hound

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Devlog

  • 1.21 Update
    April 13, 2018 by BitMorsel
    Features added -Burst mode added to rifle. You can now select single, burst, or automatic fire rates. -Added new toxic slime enemy. You cannot hide from toxic slime, you must jump over them. -You ca... Continue reading
  • 1.2 Update
    April 11, 2018 by BitMorsel
    Patch Notes: - Minor bug fixes. - Added interface messages for hiding. - Added footstep sounds. - Adjusted noise system to be more realistic and difficult. - Adjusted Monster spawn rate. - Added crouc... Continue reading
  • The jam is over, but the thrill is just beginning. (Post-Mortem)
    April 09, 2018 by BitMorsel#gamejam, #survival, #stealth, #action, #horror
    I find it pretty difficult to maintain a devlog during a game jam, so here is a post-mortem. It's been a while since I've taken a crack at making games and one of the biggest issues I would face is... Continue reading
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